
The first release needs a follow-up.
Your product is running, but there’s plenty to improve. Pick what comes first, assign the work and get the next version ready.
- Choose the next improvements
- Assign work to your team
- Ship new versions

A game about starting your own company
A simulator where you build and run your own startup. Launch products, hire your team and grow your company. 100% free.
Explore the game ↘Find your first customers, get to know your team and put your earnings back into the company. The weeks keep passing while you decide what’s worth the money.
Hire someone brilliant, negotiate a funding round or try a different market. Explore the menu and see what you’ll be taking on.

Your product is running, but there’s plenty to improve. Pick what comes first, assign the work and get the next version ready.

There’s more work than you can handle in the garage. Compare candidates, discover their skills and make an offer that gets them on board.

Another idea could become another product. Pick its market and how it will make money, then track each product’s users, revenue and capacity.

Your product is ready for visitors. Choose where to advertise and how much to spend, then see whether the campaign was worth it.

An investor wants a stake in your company. Compare the offers and check what they want in return before you sign and start spending.

You need another desk, then another. Compare offices and rent to decide when the move is worth making.

Computers, servers, training, coffee… Equip the office and look after your team, deciding what you can afford now and what will have to wait.

An opportunity appears, or a problem catches you off guard. Weigh your options, make a call and deal with what follows.

You might need breathing room before the next release. Compare banks and loans, keep track of debt and decide which risks to cover with insurance.

Your rivals are shipping products and raising money while you work. Follow their moves to defend your place or spot an opportunity when another company closes.

An investor, a journalist, another founder. Meet people, keep in touch and find someone who can help with what comes next.

Open the paper and see what’s changing in your markets. A story might give you a reason to do some research before sticking to the plan.

If the product isn’t working out as you hoped, research your options. Try a different price or prepare a move to another market or business model.
Sell the company, go public or stay in charge. It’s up to you what happens to the business you’ve built.
First you’re picking a name. Before long, you’re negotiating a salary and working out whether you can afford the month ahead.
Pick a market, a product type and a name for your company. You have an idea; getting it off the ground is the first part of the game.

Users, revenue and reviews start coming in. Decide which improvement comes first and release new versions that give your customers reasons to stay.

Hire the people you need, negotiate their pay and get to know the person behind each profile. Training, motivation and a good conversation matter when there’s work to get done.


Charge a subscription, sell advertising or earn a commission. Adjust prices and business models while watching what comes in and what it costs to stay open.

The offer is on the table. Read the terms and decide how much ownership to trade for cash, or whether you’d rather keep growing on your own revenue.

Every new hire needs a desk. Move from the garage to an office with more room, keeping one eye on the rent.

Coming soon to iOS and Android.
Play in English or Spanish.